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Question by BriedisLT · Jun 11, 2014 at 05:20 PM · javascriptmovementnewbiex axis

X axis, y u no work?

Vertical Y axis works, but even on a separate js file I can't make this work. I just started to use js and I'm not familiar with it. Help? #pragma strict

 var moveLeft : KeyCode;
 var moveRight : KeyCode;
 
 var speed : float = 20;
 
 
 function Update ()
 {
     if (Input.GetKey(moveLeft))
     {
         rigidbody2D.velocity.x = speed;
     }
     else if (Input.GetKey(moveRight))
     {
         rigidbody2D.velocity.x = speed *-1;
     }
     else
     {
         rigidbody2D.velocity.x = 0;
     }
 }
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Answer by AndreyL · Jun 11, 2014 at 06:14 PM

Are you initializing the 'moveLeft' and 'moveRight' vars somewhere?

for example: var moveLeft = KeyCode.LeftArrow

You can also write instead:

 rigidbody2D.velocity.x = speed * Input.GetAxis ("Horizontal");

GetAxis returns a number from -1 to 1 based on the input. It can save you some precious lines of code.

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avatar image BriedisLT · Jun 12, 2014 at 09:55 AM 0
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Tried everything, character still doesn't move horizontally. $$anonymous$$eys are bindable in the unity itself. Where the scripts are added to objects.

 #pragma strict
 
 var moveUp : $$anonymous$$eyCode;
 var moveDown : $$anonymous$$eyCode;
 
 var speed : float = 20;
 
 
 function Update ()
 {
     if (Input.Get$$anonymous$$ey(moveUp))
     {
         rigidbody2D.velocity.y = speed;
     }
     else if (Input.Get$$anonymous$$ey(moveDown))
     {
         rigidbody2D.velocity.y = speed *-1;
     }
     else
     {
         rigidbody2D.velocity.y = 0;
     }
 }

This is vertical movements, which works.

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Answer by snemishfish · Sep 03, 2014 at 09:46 AM

I'm stuck with the same problem with exactly the same code, the player moves on the y axis but doesn't move on the x.

Have you managed to get your player moving on the x axis?

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