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Question by kbm · Jan 26, 2017 at 07:29 PM · mousespeed

Weird mouse speed bug on 2 different PCs - need help!

Hello,

I've been using a very simple technique to track the mouse speed:

 private Vector3 newPos;
 private Vector3 lastPos;
 
 void Update() {
     newPos = Input.mousePosition;
     mouseSpeed = (newPos - lastPos).magnitude / Time.deltaTime;
     Debug.Log(mouseSpeed)
     lastPos = Input.mousePosition;
 }

Now the problem is that when I compile the game, my output_log.txt file shows me very consistent values for the mouseSpeed variable, something like this:

 mouseSpeed: 3125.988
 mouseSpeed: 2117.998
 mouseSpeed: 2258.205
 mouseSpeed: 5076.934
 mouseSpeed: 2932.493
 mouseSpeed: 4731.719
 mouseSpeed: 3477.498
 mouseSpeed: 5228.842
 mouseSpeed: 3560.278

Whereas when we test it on my friend's computer, it logs values like this:

 mouseSpeed: 2843.108
 mouseSpeed: 0
 mouseSpeed: 0
 mouseSpeed: 0
 mouseSpeed: 0
 mouseSpeed: 2570.544
 mouseSpeed: 0
 mouseSpeed: 0
 mouseSpeed: 0

There are always 4 to 5 frames of a "gap" where the Update function logs ZERO speed, which makes no sense to me.

Can anyone help me out on a possible cause for this?

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Answer by FortisVenaliter · Jan 26, 2017 at 07:37 PM

It's likely due to the way the mouse hardware reports it's information to the PC. Try swapping mouses and see if the way it moves goes along with the mouse. It may also be related to the framerate if you have it unlocked.

As for the actual problem, you can probably query the mouse location every five frames or so. Or, try moving the code to FixedUpdate() instead of Update()

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