- Home /
Unity Terrain shader on non-terrain objects
Is there any way to use/access the special shader that is used for Unity's built-in terrain system for my own meshes? I had no luck finding a shader that supports unlimited textures, as the Unity Terrain shader does (I'd need at least about 10 or 14 different diffuse maps).
Comment
Your answer
Follow this Question
Related Questions
Splat Map with transition texture? 0 Answers
Adding BRDF lighting to custom Terrain Shader. 0 Answers
Billboard trees glow white in dark scene. 2 Answers
Adding a static fog in the bottom of a terrain 1 Answer
FX/Flare is always on top 0 Answers