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This question was closed Oct 23, 2013 at 02:39 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Roskvist · Oct 23, 2013 at 01:24 AM · camera

Rotate sphere based on texture coordinates

I have sphere with a Texture2D. I have one camera which looks at the sphere. I have a script which returns the coordinates from where i click with the mouse.

Is it possible to rotate the sphere object when the mouse clicks, so that the coordinates is what the camera looks at?

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Answer by robertbu · Oct 23, 2013 at 01:48 AM

Here is a bit of example code. This is not based on the texture coordinate, but based on the Raycast hit position. To test:

  • Start with a new scene

  • Add a sphere with a texture

  • Add the script to the sphere


    pragma strict

    public var speed = 45.0; private var qTo : Quaternion; private var trans : Transform;

    function Start() { trans = transform; qTo = trans.rotation; }

    function Update() { if (Input.GetMouseButtonDown(0)) { var hit : RaycastHit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, hit) && hit.transform == trans) { qTo = Quaternion.FromToRotation(hit.point - trans.position, Camera.main.transform.position - trans.position); qTo = qTo * transform.rotation; } }

       transform.rotation = Quaternion.RotateTowards(trans.rotation, qTo, Time.deltaTime * speed);
     }
    
     
    
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avatar image Roskvist · Oct 23, 2013 at 02:34 AM 0
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That worked like a charm! Thank you very much

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