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Unity cloth 2017.3.0f3 slower than 2017.2.0f3?
Hello,
I am here to ask if there is something I am doing wrong with the cloth system in Unity? I have a skinned mesh that I am using for cloth and the vert count is 14,185. In unity 2017.2 the editor for cloth works fine with very little performance issues.. With unity 2017.3 the same mesh causes my editor chug to below 5fps. Is there something new that I am doing wrong? Or is it a bug that I need to submit? I see that they did make a cloth change in the recent build of Unity.
Thanks,
Joe
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