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Question by Jack423 · Apr 23, 2014 at 03:40 AM · explosion

How to I make a explode on Raycast?

I am making a helicopter game in unity and I want it so that the ship will explode once it's health is down to zero. I have done some testing and my code doesn't work and the explosion prefab just keeps playing. Here is my code...

 #pragma strict
 
 var Health = 100;
 var ExplosionPrefab : GameObject;
 var ExplosionSound = "";
 var ShipPrefab : GameObject;
 var hit : RaycastHit;
 var foundhit : boolean = false;
 
 function Start () 
 {
 }
 
 function Update () 
 {    
     
     if(Health < 0);
     {
         Instantiate(ExplosionPrefab, transform.position, transform.rotation);
     }
     
     if(Physics.Raycast(transform.position, transform.forward))
     {
         Health = Health - 1;
     }
 }


If there is something I am missing please tell me, this is a class project and it is due and the end of the week. That would be great if I could get some help.

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avatar image getyour411 · Apr 23, 2014 at 03:46 AM 0
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You'll need to add something to deal with what should happen when Health is below 0, right now it just keeps going and going, maybe something as simple as

 if(Health = 0) (no semicolon)
 GameObject explosion = Instantiate(...)
 Destroy(explosion,2);
 Destroy(helicopter,2);

that's pseudo code

avatar image Jack423 · Apr 23, 2014 at 02:57 PM 0
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I have the health thing figured out but I need some script to detect a raycast hit and deduct 1 health from the ship.

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Answer by SeeSharp · Apr 23, 2014 at 03:54 AM

Hi,

To fully and correctly answer your question, I might need some more information about the explosion prefab(scripts attached, mostly). Add this to the 'Start()' method on your prefab's script: Destroy(gameObject, 5), and according to the Unity Documentation, this script should destroy any gameobject that it's attached to within 5 seconds of being activated.

Best of luck with your project and your class ,

SeeSharp.

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