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Application.persistentDataPath confusion (Android)
Hi everyone,
I've been using Unity3D for about a whole year now and I've finally decided to begin making Android games. I have made a simple game but I don't understand how to save highscores onto the user's android device. I have had a look at the documentations for saving progress and I have read the notes on the Application.persistentDataPath.
What I am stuck on now is how to implement this into a script. I have been trying to figure out how but I am completely lost. I took a stab in the dark and wrote this:
function Update()
{
Application.persistentDataPath + "/save";
}
I know I am doing something wrong for sure. I have been stuck on this for a while. Any help will be appreciated. Thanks :)
(Any programming language is fine but Javascript is preferred).
Answer by HarshadK · Jun 11, 2014 at 06:32 AM
Watch this tutorial on Unity Live Training Archives about Persistence - Saving and Loading Data.
That tutorial has the explanation of how to use 'Application.persistentDataPath' to save and load the data.
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