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Question by andrew_2992 · Sep 06, 2015 at 12:39 PM · lightinglightmappingilluminationambient occlusion

GI Banding from PC to android project

Hello community, I'm experiencing a problem with my lighting when trying to build global illumination in my scene. I first built the scene in a PC / linux project and had perfect results. I then tried to re build it in my android project but couldnt get it right. So I exported my old scene as an asset package and imported everything into my android project.

Now I'm seeing all sorts of banded low quality shadows and lighting. It seems to posssibly be reflection, becuase it's showing up as red and is highlighted around my object with a red material. I've tried playing around with the various reflection settings with no luck. I can't imagine the problem being due to a setting i need to tweak this much, as the exact settings worked perfectly on my PC build.

...notice the distortion on the second picture... The floor was hit the worst, although its not very visible in the shot. PC PictureAndroid 1

pc.png (240.6 kB)
android.png (255.8 kB)
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avatar image andrew_2992 · Sep 22, 2015 at 07:13 AM 0
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Any ideas anyone?

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