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             closed Jul 19, 2020 at 07:08 PM by 
             Anoop114. 
            
 
             
               Question by 
               Anoop114 · Jul 17, 2020 at 10:09 PM · 
                gameobjecttransformposition  
              
 
              I want to move a cube with rotation but I find this problem
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovment : MonoBehaviour { public float speed; private Vector3 offset; public int step = 9; bool input = true; public GameObject player; public GameObject center; public GameObject right; public GameObject left;
 void Update()
 {
     
     if (input == true){
         if(Input.GetKey(KeyCode.RightArrow)){
             StartCoroutine("moveRight");
             input = false;
         }
         if(Input.GetKey(KeyCode.LeftArrow)){
             StartCoroutine("moveleft");
             input = false;
         }
     }
 }
 IEnumerator moveRight(){
     for(int i = 0;i<(90/step);i++){
         player.transform.RotateAround(right.transform.position,Vector3.back,step);
         yield return new WaitForSeconds (speed);
     }
     center.transform.position = player.transform.position;
     input = true;
 }
 IEnumerator moveleft(){
     for(int i = 0;i<(90/step);i++){
         player.transform.RotateAround(left.transform.position,Vector3.forward,step);
         yield return new WaitForSeconds (speed);
     }
     center.transform.position = player.transform.position;
     input= true;
 }
} 
 
                 
                screenshot-233.png 
                (204.9 kB) 
               
 
              
               Comment
              
 
               
              Answer by Artik2442 · Jul 18, 2020 at 03:59 PM
Hi!
This is because you wrote "transfrorm" (there is an "r" between the "f" and the "o") and not "transform" at line 20.
Look at carefully in the error notification!
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                