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Question by sloopernine · Jul 12, 2013 at 11:26 PM · nullreferenceexceptioninstanceobject reference

NullReferenceException help

Why do I get:

NullReferenceException: Object reference not set to an instance of an object

SyncPlayerPosRot.Update () (at Assets/_Scripts/SyncPlayerPosRot.cs:27) Why are the variables in the GameController NULL ? And what does that mean? And how do I fix it ?
 using UnityEngine;
 using System.Collections;
 using TNet;
 
 public class SyncPlayerPosRot : TNBehaviour
 {
     private GameController gC;
 
     float mNextUpdate = 0f;
 
     // Use this for initialization
     void Start () 
     {
 
         gC = GetComponent<GameController>();
 
     }
     
     // Update is called once per frame
     void Update ()
     {
         if (mNextUpdate < Time.time)
         {
             mNextUpdate = Time.time + 0.01f;
             if (tno.isMine)
             {
                 gC.Player.Position = transform.position;
                 gC.Player.Rotation = transform.rotation;
 
                 tno.SendQuickly("SetPos", TNet.Target.OthersSaved, transform.position);
                 tno.SendQuickly("SetRot", TNet.Target.OthersSaved, transform.rotation);
             }
         }
     }
 
     [RFC] void SetPos (Vector3 pos) { transform.position = pos; }
     [RFC] void SetRot (Quaternion rot) { transform.rotation = rot; }
 }



Here is the GameController script->

 using UnityEngine;
 using System.Collections;
 
 public class GameController : MonoBehaviour 
 {
 
     public class PlayerSettings
     {
         public string Name;
         public int ID = 0;
         public string Team;
         public bool Spawned = false;
         public Vector3 Position;
         public Quaternion Rotation;
     }
     public PlayerSettings Player = new PlayerSettings();
 }
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avatar image Slobdell · Jul 13, 2013 at 12:21 AM 0
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What is line 29 in the code? And what is the tno object?

avatar image sloopernine · Jul 13, 2013 at 10:23 AM 0
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tno is TNet stuff, and the line 29 it should say 27, (was me who edited the code a bit before I pasted the error message) but anyway, it is complaining about line 27, and that is this one:

gC.Player.Position = transform.position;

Also You got the second object with its class below in code...

avatar image fafase · Jul 13, 2013 at 10:38 AM 0
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In start add a check for your reference:

if(gC == null) print("Not found");

Then it means your script is not attached to the same object.

avatar image sloopernine · Jul 13, 2013 at 11:11 AM 0
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Thanks, that was what I was looking for, I had already made a Null check, but didnt know what it mean, As I dont really understand Null :/

How would I do if I dont want to reference to the object by adding it like "public transform myObj" and drag it to that slot in editor?

Thanks!

avatar image Benproductions1 · Jul 13, 2013 at 01:12 PM 0
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null means "nothing", non existant. If you want more detail, google it.

As for your second question... google it. Please do not post questions in comments :)

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Answer by ThisIsMarkS · Jul 16, 2013 at 04:04 PM

I tried running your code on my pc and no error was found

Maybe your "gameController" Script is not assigned to an object.

That's why it is giving a NullReference Exception

Please Check!

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