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Question by Leonard Kropf · Jul 20, 2010 at 05:43 PM · animationtimershoot

SimpelTimerScript

Ok 2 questions

First i have a solider in 3rd Person and if i press "g" it plays an animation which moves his arm like he throws a grenade and a grenade will be shoot

know i i have the problem that the my arm must be ready before the grenade is launched so the grenade is launched maybe at the half time of the animation i thought that if i would put a timer in my shoot script that says if i press g it waits 2 seconds and than it shoots put i dont know how to write in script

the second problem is my character makes a walk animation but if the walk animation is played the grenade throw animation could not be played at the same time

Thanks for your ideas LG Leonard

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avatar image Julian-Glenn · Jul 20, 2010 at 07:36 PM 0
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The Animation View - Animation Events video may be of help to you: http://www.vimeo.com/unity3d/videos

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Answer by Noise crime · Jul 20, 2010 at 06:13 PM

Why not simply add an event to your throwing animation so it calls a function to trigger the throwing of the grenade at the right time? Far more precise than using a timer.

You'll have to 'copy' the animation if its imported in order to add an event. More details here.

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