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Question by zarxto · Mar 09, 2014 at 11:02 PM · objectmodelnot workingcube

NullReferenceException: Object reference not set to an instance of an object

I've wasted many time trying to fix this I've been adding a player model and added a cube as an arm and made it as an arm and placed it in the character model but seriously I have no idea what so ever what to do. it told me to find an object update something and place the cube there I think here is the code

using UnityEngine; using System.Collections;

public class CharacterInputController : MonoBehaviour {

 private CharacterCollider character;
 private CharacterMotor motor;
 private CharacterMotorSwimming waterMotor;
 
 private Map map;
 private float jumpPressedTime = -100;

 // Use this for initialization
 void Awake() {
     character = GetComponent<CharacterCollider>();
     motor = GetComponent<CharacterMotor>();
     waterMotor = GetComponent<CharacterMotorSwimming>();
     map = (Map) GameObject.FindObjectOfType( typeof(Map) );
 }
 
 // Update is called once per frame
 void Update () {
     Vector3 direction = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
     direction = Vector3.ClampMagnitude(direction, 1);
     
     if(IsInWater()) {
         waterMotor.enabled = true;
         motor.enabled = false;
         
         waterMotor.inputEmersion = Input.GetButton("Jump");
         waterMotor.inputMoveDirection = transform.TransformDirection(direction);
         
         
     } else {
         waterMotor.enabled = false;
         motor.enabled = true;
         
         motor.inputMoveDirection = transform.TransformDirection(direction);
         
         if(Input.GetButtonDown("Jump")) {
             jumpPressedTime = Time.time;
         }
         if( !Input.GetButton("Jump") ) {
             jumpPressedTime = -100;
         }
         motor.inputJump = Time.time - jumpPressedTime <= 0.2f;
         motor.holdingInputJump = Input.GetButton("Jump");
     }
 }
 
 private bool IsInWater() {
     Vector3 bottom = transform.position;
     Vector3 top = bottom + Vector3.up*character.height;
     Vector3 pos = Vector3.Lerp(bottom, top, 0.2f);
     return map.GetBlock( Mathf.RoundToInt(pos.x), Mathf.RoundToInt(pos.y), Mathf.RoundToInt(pos.z) ).IsFluid();
 }
 

}

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avatar image robertbu · Mar 09, 2014 at 11:07 PM 1
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it told me to find an object update something and place the cube there I think

Who/what is 'it' and what does that mean? This script will generate a null reference is the game object this script is attached to doesn't also have all three of the following scripts attached:

  • CharacterCollider

  • Character$$anonymous$$otor

  • Character$$anonymous$$otorSwim$$anonymous$$g

And there needs to be one object in the scene that has a '$$anonymous$$ap' script attached.

When posting problems that generates errors, it really helps us if you copy and past the entire error message into your question. At this point we can only guess what line(s) are generating the error(s).

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