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Question by BobbyDoogle · Jun 09, 2014 at 08:23 PM · animationmayariggingworkflow

Constraints on objects from Maya to Unity

I have a rigged character in Maya. It has attack animations and the weapons are currently moving via constraints in Maya and look good. The problem I have is when I export to Unity the weapons don't move (the character rig moves fine). I have tried baking the weapon animation and deleting the constraints, but this doesn't help (it works in Maya but not in the imported FBX in Unity). What am I missing here, do I need the weapons to be part of the character bound Skin?

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Answer by BobbyDoogle · Jun 09, 2014 at 09:19 PM

Okay answered my own question (after hours of trying wrong things). It's pretty simple, instead of constraining the weapons/objects via maya constrains, simply use the outliner and place it (make it a child) under the bone that needs to constrain it (transform and rotation). This seems to work perfect and import into Unity without problems. Hopefully this helps someone else with similar problems.

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Answer by LeighRoyDH · Jan 18, 2018 at 11:18 AM

same problem, .fbx doesn't take the animation in if constraints is ticked in the export options, so I did edit>keys>bake simulation and deleted the constraint, and made sure the fbx option have constraints un-ticked/off.

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Answer by VoxGuy · Feb 25, 2021 at 10:51 AM

Uncheck "Resample Animation" in the fbx import setting

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