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Constraints on objects from Maya to Unity
I have a rigged character in Maya. It has attack animations and the weapons are currently moving via constraints in Maya and look good. The problem I have is when I export to Unity the weapons don't move (the character rig moves fine). I have tried baking the weapon animation and deleting the constraints, but this doesn't help (it works in Maya but not in the imported FBX in Unity). What am I missing here, do I need the weapons to be part of the character bound Skin?
Answer by BobbyDoogle · Jun 09, 2014 at 09:19 PM
Okay answered my own question (after hours of trying wrong things). It's pretty simple, instead of constraining the weapons/objects via maya constrains, simply use the outliner and place it (make it a child) under the bone that needs to constrain it (transform and rotation). This seems to work perfect and import into Unity without problems. Hopefully this helps someone else with similar problems.
Answer by LeighRoyDH · Jan 18, 2018 at 11:18 AM
same problem, .fbx doesn't take the animation in if constraints is ticked in the export options, so I did edit>keys>bake simulation and deleted the constraint, and made sure the fbx option have constraints un-ticked/off.