- Home /
3,2,1 go! before gameplay starts
Hello Everyone... Im trying to find the way to put an animated text saying 3...2...1..go! And I want the game not beeing able to start until this is shown so I give the player time to prepare himself... Any ideas?
Answer by crazyKnight · Apr 19, 2011 at 04:48 AM
the best approach for this would be make a video and play it before the starting of your game (main level).
The thing is... I want this text to be in the same scene as the level, but because there is a character chasing the player I dont want him to start doing so until he is ready if u know what i mean... Is there any way to do that?
@crazy$$anonymous$$night: I don't think that would necessarily be the best approach (a simple countdown can easily be implemented as an in-game effect, and shouldn't require a separate video). @Columbian.kiwi: As I often say here and on the forums, 'is there any way to do that' is almost always the wrong question to ask. In almost all cases, the answer is, of course there's a way to do that :) So in answer to your question, yes, there are many ways you could cause the game to effectively remain paused until the countdown is completed.
@jesse anders : i know there are many ways to do that but the video was just a simple way of doing it ,we can play the video in the start function and then allow rest of the code to proceed....
I'm not saying there aren't many ways to do it. I was just questioning whether playing a video would necessarily be the best way to do it (which is what you seemed to be suggesting in your post).
Im sure there are many ways to do that... Does anyone have a script I can use? ... Thank you guys a lot!
Your answer
Follow this Question
Related Questions
Can you add a hold frame in a sprite sheet? 2 Answers
JS WaitForSeconds Not Working? 1 Answer
Respawning a player after a certain amount of time 0 Answers
How can the bullet buff the other for a few second? 1 Answer
how to delay spawnrate 2 Answers