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jagged tearing polygons on iphone but not editor
I have a 3d character whose bone rotations are set using a script. In the editor if I rotate the abdomen the polygons stretch with the rotation. On the iphone the same bend makes the model look like the polygons are tearing apart --they look jagged and broken as if the model is being ripped in half.
Are there settings that control how the model polygons bend?
Thanks,
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Best Answer
Answer by Graham-Dunnett · May 05, 2013 at 09:32 AM
Yeah that definitely made a huge difference. What about the general quality settings like fantastic,beautiful,good etc.. Do those affect textures on characters also.