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This question was closed Nov 27, 2014 at 05:56 PM by Avash for the following reason:

Realized after a short while that this this worked as it was supposed to.

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Question by Avash · Nov 27, 2014 at 05:34 PM · c#collidercolliders

How to transfer colllider from OnTriggerEnter to Update

 using UnityEngine;
 using System.Collections;
 
 public class testtrigger : MonoBehaviour {
 
     Collider lastCollider;
     void OnTriggerEnter(Collider other){
         lastCollider = other;
         Debug.Log (lastCollider);
     }
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         Debug.Log (lastCollider);
     }
 }

Line 9 returns a collider butt line 18 returns null. Why?

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Answer by bubzy · Nov 27, 2014 at 05:39 PM

you can try this, it will make sure that lastcollider is not returned from update() unless it has a value.

  using UnityEngine;
  using System.Collections;
  
  public class testtrigger : MonoBehaviour {
  
      Collider lastCollider;
 
      void OnTriggerEnter(Collider other){
          lastCollider = other;
          Debug.Log (lastCollider);
      }
      // Use this for initialization
      void Start () {
      
      }
      
      // Update is called once per frame
      void Update () {
         if(lastCollider != null)
         {
          Debug.Log (lastCollider);
         }
      }
  }
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