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Alternative to grass, tree or mesh
Hi everyone,
I am creating a game where the character is moving very fast. And I would like to add grass to the active terrain. Sicne the player is moving very fast, the grass is shown a very shoirt time before your each it, and I would like to change that.
I tried: - to increase the detail distance but apparently this doesn;t work anymore. The max is always 250. - to replace the grass by trees but then the performance is terible ( shwadow, overall lighting, etc) - Just add a lot of grass meshes, but again, the perfiormance is terrible
So the question is simple, do you have an idea to make one of these solutions work, or do you have an alternative to that?
Thanks a lot in advance.
Answer by Higgenbothom · Jun 10, 2014 at 11:29 AM
How about you scale everything in your scene down? Unity's measurement sizes are arbitrary, so while the max grass distance is 250 Unity units, it doesn't mean that it's 250 meters as well. If you'd make everything half scale, the range is now suddenly twice as big (by comparison).
Don't forget to change speed if you change the scale. If you use physics of any sorts, you should change the grafity as well. Otherwise the physics may be way to extreme and objects may fall way too fast.
Answer by Razacx · Jun 08, 2014 at 08:27 PM
There are some asset packs on the unity asset store that can provide you with a higher range on grass, trees, etc. One for grass can be found here: http://u3d.as/content/tomasz-stobierski/volume-grass/1BJ It costs quite a bit of money tough, but it looks very good and doesn't have any performance implications from my experience.
Answer by feydfeyd · Jun 10, 2014 at 05:30 PM
I just tried it. I scaled everything to 20% ( move spoeed, etc).
The issue remains. The detail distance doesn't seem to be "absolute": if the grass is pretty thin, it won't show at 250 unity units. So then I need to widen the grass, but it looks very silly.
I found a way to improve it, following you sugestion: - everything is now 5 times smaller. - grass texture is wider ( so it's shown very early )
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