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Cinemachine camera weird movement on Windows build
Hello, I recently released a platformer for Windows. The game uses a cinemachine camera to follow my player, I added a picture with the settings. When I play a build version of the game on my Windows pc, the camera behaves as intended. It follows the player gradually, whenever he reaches the edge of the deadzone.
However, some people have experienced some weird issue. When they start moving or flip directions, the camera moves to the screenborders. A youtuber who played my game also had this issue. This is the link to the video where the problem becomes visible: https://www.youtube.com/watch?time_continue=145&v=CdbCmB35pGU&feature=emb_logo
Does anyone know what causes this movement on some PCs?
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