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Question by siddharth3322 · Jan 28, 2014 at 06:23 AM · texturegraphicsunity4.3texture-atlas

Load and Unload Texture Atlas

I want to know that when texture atlas are loaded and unloaded in Unity 2D? I am experience 2d programmer of AndEngine in that I have way to handle manually each texture atlas. But in Unity 2D I don't know same thing.

Basically as per my consideration new graphics are loaded when new scene is created and unloaded when scene is destroyed.

I know that it is pretty broad question but I want to know about basic working of the engine so that I can define my further work strategy.

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Answer by TobyKaos · Jul 03, 2015 at 12:42 PM

I think you must use the Assets/Resources folder to manually control load and unload. See in the doc the special folder name "Resources" is not auto loaded at start of unity scene.

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avatar image siddharth3322 · Jul 03, 2015 at 01:12 PM 0
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@Toby$$anonymous$$aos, Thanks for your reply but I want some thing more in reply.

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