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Question by Mr.Hal · Jun 07, 2014 at 09:17 AM · componentsavingmessagebroadcastinstantly

Are message broadcasts instant?

Simple question but a very important question, Exactly as the title says. Does component.broadcast yield instant results or does it have to wait a frame? I want to broadcast a message to all the components parented to a parent GameObject. What for, isn't entirely relevant but its for a saving system.

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avatar image PouletFrit · Jun 07, 2014 at 02:23 PM 0
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this could easily be tested within 2$$anonymous$$utes... create a new scene, broadcast something and check Time.frameCount

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Answer by SharpEdge · Jun 27, 2014 at 02:45 PM

Yes it's broadcasted instantly:

 using UnityEngine;
 using System.Collections;
 
 public class Test : MonoBehaviour {
     
     void Awake() {
         Debug.Log("Awake");
     }
     
     void OnEnable() {
         Debug.Log ("Enable");
     }
     
     void OnDisable() {
         Debug.Log ("Disable");
     }
     
     // Use this for initialization
     void Start () {
         
         Debug.Log("Start");
         Debug.Log("Broadcast 1 send time: " + Time.frameCount);
         this.SendMessage("messageTest", 1);
     }
     
     // Update is called once per frame
     void Update () {
         Debug.Log("Update time: " + Time.frameCount);
         
         Debug.Log("Broadcast 2 send time: " + Time.frameCount);
         this.SendMessage("messageTest", 2);
     }
     
     private void messageTest(int id)
     {
         Debug.Log("Broadcast " + id + " receive time: " + Time.frameCount);
     }
 }
 

Result (in order of execution):

  • Broadcast 1 send time: 1

  • Broadcast 1 receive time: 1

  • Update time: 1

  • Broadcast 2 send time: 1

  • Broadcast 2 receive time: 1

  • Update time: 2

  • ...

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