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ice/glass before breaking (= cracking)
I want to model ice (above a swimming pool) before breaking, in other words: cracking. I thought of using shaders to model this process. However, I need functions from: - Physics (e.g. force [should be below a treshhold], position of the applied force, etc.) - Some external classes for rendering the cracking lines
Is there a better/faster method to draw cracking lines than using shaders? I am not very familiar with CG, OpenGL etc., therefore I would prefer using scripts to model this process.
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