Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by FatalNightmare · Jan 15, 2013 at 03:49 AM · javascriptgameobjectspawn

When GameObject is spawned, rotate x 90.

Hello in this code,

 var sandbagText = "SandBags: 0/10";
 public var sandbagPrefab : GameObject;
 public var sandbags : int;
 var canPlaceObject : boolean = true;
 var unitspace : float = 2.0f;
     private var offset : Vector3;
     private var fwd : Vector3;
     private var clone : GameObject;
     var sandbagGUI : GUIText;
  
 function OnTriggerEnter(other : Collider){
  if(other.tag == "Sandbag"){
          sandbags += 1;
          sandbagText = "SandBags: " + sandbags + "/10";
          Destroy(other.gameObject);
      }
     }
     
 function Update(){
 fwd = transform.TransformDirection(Vector3.forward) * unitspace;
         offset = transform.position + fwd - (Vector3.down) * 0;
         if(Input.GetKeyDown(KeyCode.T) && canPlaceObject)
         {
             clone = Instantiate(sandbagPrefab, offset, transform.rotation);
             sandbags = sandbags - 10;
             sandbagText = "SandBag: " + sandbags + "/10";
             
         } 
     
     if(sandbags > 9)
         canPlaceObject = true;
     else if(sandbags <= 9)
           canPlaceObject = false;
           
           sandbagGUI.text = sandbagText; 
 }

What do I add to make it so that when the object spawns it spawns at a rotate of x 90.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
4

Answer by Lovrenc · Jan 15, 2013 at 03:53 AM

Change to:

 clone = Instantiate(sandbagPrefab, offset, transform.rotation *  Quaternion.Euler(90, 0, 0));
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FatalNightmare · Jan 15, 2013 at 03:59 AM 0
Share

It gives me the error

Assets/$$anonymous$$yScripts/SandBag.js(24,75): BCE0051: Operator '+' cannot be used with a left hand side of type 'UnityEngine.Quaternion' and a right hand side of type 'UnityEngine.Vector3'.

avatar image Lovrenc · Jan 15, 2013 at 04:00 AM 0
Share

Omg what a lame mistake i made :S will fix.

EDIT: fixed.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scripts wont work if deactivated then activated? 0 Answers

Spawn game object in random position on screen 1 Answer

Spawn random amount apart of each other 1 Answer

Slender pages collection does not activate gameobject I want 0 Answers

How do you Place/Spawn a GameObject or Prefab in front of Player 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges