- Home /
Question by
lygiamarina · Dec 13, 2013 at 08:49 PM ·
polygon collider 2d
Why Polygon Collider 2D changes when build?
So I'm developping this platform game. At runtime, I create an object with sprite and add a polygon collider 2D using AddComponent. When I test it on unity, everything is fine, but when I build the project e runs it on Web or PC, it's like the polygon grew or got a little higher. I cannot understand the reason, since I only add the collider and do nothing else.
Comment
Your answer
Follow this Question
Related Questions
PolygonCollider2D shape problem on iOS 0 Answers
Raycasting not working on all sides? 1 Answer
Efficient generation of 2d polygon collider 0 Answers
Suck in animation? 0 Answers
Polygon Collider gone crazy 0 Answers