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Question by
Wessels · Jun 06, 2014 at 07:22 PM ·
collidersfollowhandpick up objectmove object
How should collisions be set up to achieve minimal disturbance?
Hi Guys!
I have a hand shaped object, with a mesh collider, I am trying to close the hand around a cylinder/sphere shaped object- When I pick the object up and the hand closes a bit too much the object will be shot in whatever direction, before this happens it starts shaking a lot and basically shows me to stop closing my hand. but when i would rotate or twist my hand the object slips out.
How can I pick up objects without using a attach script, basically just to hold the objects in place by holding on to it by closing my hand?
I know there's a lot of scripts out there to help m with attaching objects but i would like to have a realistic hand picking up a object.
Thanks in advance.
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