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Unity Sound Quality Problem
Hey guys , I'm trying to implement audio in my game . I imported sounds to unity in wav format but the quality of sound in game is so poor and different I look at the documentation and Set the compression type to PCM .as documentation said it doesn't compress audio so there shouldn't be any difference to sound but it Does(Actually the size of audio getting lower)! so is there any way I can let audio be native as it is without any compression ? There was a option called native in older unity and what it does was make audio not compress but I think they removed it so what I can do?
Your sound source audio should be 16bit and 44.1 (or 48khz but I have found that to be worse). Then Unity compresses it in the build...
It may be that your source audio have a very low level which you counteract by raising the master volume, and end up hearing Noise.
Try having the audiosource stationary a fixed distans to the AudioListener (also stationary), and hear that out.
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