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Question by FernandoGBR · Sep 25, 2017 at 05:35 PM · networkingport

Using same port after Networkmanager.Destroy()

I want to implement a "go to main menu" while hosting a game.

What I currently do is:

         //Destroy(networkManager);
 
         NetworkManager.Shutdown();
         SceneManager.LoadScene("Pregame scene");

With the first line uncommented i get "cannot open socket" because port is not available w/o commenting the first line, when i regret to the scene in which the networkManager is placed i get null pointer exception because it does not exists.

What do you think i shall do? I just want to end in the main scene with a clean network.

Thanks.

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