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Alternatives for a looping title scene
I am designing a title screen for my game. I have a number of 3d models which I wish to just fall down the screen at varying rates. I can obviously literally make this scene with a script to spawn a model and make it fall, but will this have any performance impacts considering my app is for mobile? And if so, are there other ways to create a looping title sequence?
I think you should see the tutoriels about objects pooling. ins$$anonymous$$d of instantiate your prefabs you just have to move them.
http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/object-pooling
Answer by Zodiarc · May 22, 2014 at 01:14 PM
You could pre-render it, combine it to a spritesheet and use this http://wiki.unity3d.com/index.php?title=Animating_Tiled_texture.
You would only have one game object, but possibly a massive texture.
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