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Question by Rukey4 · Feb 19, 2013 at 02:45 PM · javascriptupdateif-statements

encapsulating if statement in update

This will most probably have a stupidly easy explanation but I can't get my head around this, I have a piece of code to create a simple GUI for holding a players level and experience:

 #pragma strict
 
 var currentXP : int = 0;
 var maxXP : int = 500;
 var XPtext : GUIText;
 var Level : int = 1;
 
 function Update () 
 {
     XPtext.text = "Level " + Level + " XP " + currentXP + " / " + maxXP;
     if(currentXP == maxXP)
     
                 //if(Input.GetKeyDown("r")) 
                 //currentXP += 10;
         {
             LevelUpSystem ();
         }
 }
 
 function LevelUpSystem ()
 {
     currentXP = 0;
     maxXP = maxXP + 50;
     Level ++;
 }

I want to know how to incorporate this into the update function properly:

 //if(Input.GetKeyDown("r")) 
 //currentXP += 10;

Thanks!

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Answer by DeBunked · Feb 19, 2013 at 03:00 PM

 #pragma strict
  
 var currentXP : int = 0;
 var maxXP : int = 500;
 var XPtext : GUIText;
 var Level : int = 1;
  
 function Update () 
 {
     XPtext.text = "Level " + Level + " XP " + currentXP + " / " + maxXP;
     if(currentXP == maxXP)
     {
         LevelUpSystem ();
     }
     else if (Input.GetKeyDown(KeyCode.R))
     {
         currentXP += 10;
     }
 }
  
 function LevelUpSystem ()
 {
     currentXP = 0;
     maxXP = maxXP + 50;
     Level ++;
 }

I take it this is what you're looking for? ( i.e. either leveling up or pressing r to get XP).

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avatar image Bunny83 · Feb 19, 2013 at 03:11 PM 0
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I think so, but you really shouldn't use

 if (currentXP == maxXP)

use this ins$$anonymous$$d

 if (currentXP >= maxXP)
avatar image Rukey4 · Feb 19, 2013 at 08:08 PM 0
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Works like a charm, thanks for both of your(s) input.

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