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Question by Puente2013 · Jun 06, 2014 at 04:19 AM · androidfont sizescrptscreen resulution

Font Size Change. Android.

so my game has a Gui Text and i notice when i play the game in the editor the font size is what i want it to be. but when i build and run it to my galaxy s5 i notice that the font is way to small. and ideas on how to fix it? i what the text to be consistent with all screen resolution. this is what i have so far on trying to fix the problem.`

public int FontSize; private float widthHeightRatio; public int num;

 void Start () 
 {

     SetScale();
 }

 void SetScale()
 {

     widthHeightRatio = (float)Screen.width/Screen.height;
     print (widthHeightRatio );
     num = FontSize * Screen.width/Screen.height;
     guiText.fontSize = num;

 }

}`

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Answer by Dazdingon · Jun 06, 2014 at 06:08 AM

Generally you would only need to multiply with the screen's height

Text that should be a 10th of the screen height would use :

 guiText.fontSize = (int)(Screen.height * 0.1);

If you are developing for both a portrait and landscape layout,

you could try :

 guiText.fontSize = (int)(Mathf.Min(Screen.height, Screen.width) * 0.1);
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