- Home /
On start display trail renderer
At game start up, I want to display trail renderer. My main character has trail renderer attached and working fine but at present trail renderer only generated when player moves
But I want some what trail renderer always remain on screen. I can't able to figure out this. Please help me in this.
Please attach the possible offending scripts, or see if the trail is inside of your characters model. You say you can see it when the character moves, does that mean it begins emitting when the character moves? Is the trail renderer home brewed?
I am using default trail renderer.
Here I attach image for it so that you can able to understand more clearly. Trail Render Component
When I move my player it starts emitting trail but I want it to emit at s$$anonymous$$dy position mean when player is not moving. At present I am getting default behaviour of trail renderer.
I think any trick will solve my problem.
Friends I need some help for this. This problem is small but now become frustrating for me.
Can't imagine what you want. You want to make a plasma string behind charater, isn't it?
Your answer
Follow this Question
Related Questions
Tail behind player 0 Answers
Game AI Implementation 0 Answers
Fixed size trail renderer 1 Answer
Access Prefab Object Via Scirpt 2 Answers
Trail Renderer and Sorting Layer problem 4 Answers