- Home /
3D Sound not working
Hello,
I've been trying to fix this problem for the past week or so. I'm trying to make a simple vertical scrolling game where I have some lasers. The lasers all have an audio source, and audio.Play is called to play the sound clip. I have put my Sound Listener on my player, but no matter where my player is, the laser sound is heard a full level. This is quite annoying when I have about 5 or more lasers. I have the attenuation all setup correctly, and I have "AudioVelocityUpdateMode.Dynamic" on the audio source.
Any suggestions? All the sound files are .WAV and all are converted to MONO in Unity.
Using the latest Unity beta 3.5.1f
@bunny: Not an answer. Heard about comments? --> converted
Do you have another audio listener on your camera? And check the falloff.
Same problem.
Clip is 3D.
Audio Source is setup but no matter where my main camera is (it has the listener) the sound is played full volume.
Your answer
Follow this Question
Related Questions
Implementing binaural recording in an interactive manner -1 Answers
why i can hear my 3d sound anywhere 0 Answers
3D sound pan is flipped 4 Answers
Sound delay 0 Answers