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Question by Haedrian · Jun 05, 2014 at 08:12 PM · 2dcolliderclickclick objects

Determining which collider attached to same object was clicked

I have a particular GameObject with a texture of a number of buttons set in a particular order.

I want the user to be able to click on any of those buttons, and something different to happen depending on which button was clicked.

I put a different circle collider around each one, and I'm expecting to handle it through "OnMouseUp" attached to the game object.

How can I determine which particular collider was clicked on? Should I be doing something else ?

Thanks

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Answer by Kiwasi · Jun 05, 2014 at 09:15 PM

RaycastHit.Collider is probably your best bet here.

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avatar image Haedrian · Jun 06, 2014 at 06:21 AM 0
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Right, and how do I use this exactly? I basically want a different piece of code to execute whenever I click on a different collider. Do I keep a reference to each collider in the script somehow to compare with this one?

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Answer by pacific00 · Jun 06, 2014 at 06:43 AM

use guitexture for the buttons and hitTest( input.mousePosition ) to check for clicks on them

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