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Question by pointcache · Jan 04, 2014 at 07:54 AM · animationanimationsrotate objectanimation editorkey-frame animation

Animated objects rotation is flawed.

Using unity default build it animation tool, i animate object just by rotating, i get weird U motion like if curves tangents were bent or something like that. I encountered this behaviour a lot but i never had the need to repair it cuz we use Usequencer mostly, but now it's broken and i basicly have no good working tool to animate objects.

Curves are linear, 2 keys... Still that dumb rotation issue like if object is gimbal locking when its not.

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Answer by pointcache · Jan 04, 2014 at 08:00 AM

Ok self answer, the problem seems to happen because unity animator ingores the fact i used only rotation tool on a object and writes positional keyframes too with some values that were never imputed by me, which is obviously a bug and huge flaw.

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avatar image pointcache · Jan 04, 2014 at 08:33 AM 0
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no im lying the animator is bugged to point of no return, it spoils applied rotations no matter what.

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