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Tint the visible parts of an Additive texture
Hi I am trying to Jessy's Additive texture for my shadow texture in iOS. It is additively blending out the black areas of my texture but I would like to somehow tint whatever remains visible to black as well. Can someone help me with the shader?
thanks!
Jessy's shader is as follows:
Shader "Additive Texture" { Properties { _MainTex ("Texture", 2D) = "" } SubShader { Tags {Queue = Transparent} Blend One One ZWrite Off Pass { SetTexture[_MainTex] } } }
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