- Home /
How do I bounce two edge colliders off one another?
Hello, I am working on a 2D game for a mobile application in which there are edge colliders attached to two different balloons. I am trying to get the balloons to bounce off one another using the edge colliders, but I am a bit inexperienced with Unity and still learning and finding my way around. Is there a way that I could make it appear as if the balloons are bouncing off one another with the edge colliders? Or is there something completely different I should be doing? Thank you in advance!
Your answer
Follow this Question
Related Questions
2D Polygon Collider Ball with bounce material not stay completely still 0 Answers
How to tell if a 2D object is in a certain area 2 Answers
Bouncy/repelling boundaries for a 2D shooter 1 Answer
CircleCollider2D vs PolygonCollider2D: which collision solving is less expensive? 1 Answer
How to reliably break contact/collision? 0 Answers