Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by newhorizon910 · Jun 05, 2014 at 04:21 AM · draganddrop

Drag-and-drop problem

Hi. I have a problem about Drag-and-drop object. Below is my script attached to my object. I want player must click on Object to move it but now they can click anywhere on screen and then move the object. And the second problem is, if I have 2 objects, if I move an object, the rest also move with first object.

 using UnityEngine;
 using System.Collections;
 
 public class DragDrop2 : MonoBehaviour {
 
     private Vector3 screenPoint;
     private Vector3 offset;
 
     void Update(){
 
                 if (Input.GetButtonDown ("Fire1")) {
             
             screenPoint = Camera.main.WorldToScreenPoint (transform.position);
             
             offset = transform.position - Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
             
                         Screen.showCursor = false;
                 }
 
                 if (Input.GetButton ("Fire1")) {
             
                         Vector3 curScreenPoint = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
             
                         Vector3 curPosition = Camera.main.ScreenToWorldPoint (curScreenPoint) + offset;
             
                         transform.position = curPosition;
                 }
                         
                         if (Input.GetButtonUp ("Fire1")) {
             
             Screen.showCursor=true;
             
                         }
         }
 }
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Jun 05, 2014 at 04:41 AM 0
Share

$$anonymous$$ove all your logic from Update() to On$$anonymous$$ouseDown() and On$$anonymous$$ouseDrag().

avatar image newhorizon910 · Jun 05, 2014 at 04:44 AM 0
Share

@robertbu but On$$anonymous$$ouseDown() and On$$anonymous$$ouseDrag() don't work with Touch

avatar image robertbu · Jun 05, 2014 at 04:46 AM 0
Share

1) On$$anonymous$$ouseDown() and On$$anonymous$$ouseDrag() do work with touch, 2) your existing code does not work with touch, and 3) and nothing in your questions indicates you are working on a touch solution.

avatar image newhorizon910 · Jun 05, 2014 at 04:59 AM 0
Share

@robertbu yes, I will try to replace my On$$anonymous$$ouseDown() and On$$anonymous$$ouseDrag() to see if it work. Thank you :D

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

snap to point remove 0 Answers

How to drag Unity Objects to other c# application 0 Answers

DragAndDrop class bugged? 1 Answer

Drag 2dtexture from inventory to game. 0 Answers

Dragrigidbody help 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges