Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LucasScoppio · Jun 05, 2014 at 01:51 AM · c#variablesaccessing from any script

More elegant use of struct and class

I love to program in more simple ways, using either less code or writing things more literally, but it all stops when I'm making things that can comunicate to each other...

I have a struct inside a class, and its vars should be accessible to other scripts inside the level. Should I allow the variable inside the struct to be directly accessible by external scripts or should I create methods in the class that handle the value required by the other scripts? Or the struct handles all the methods by itself and use methods to allow reading and/or writing the variables without ever being a need for a specific method?

If I go for the last one, would "not use struct", but just unwrap all the vars in the class be a more adequated solution?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Jun 05, 2014 at 05:56 AM 0
Share

you don't even mention if you are using c# or u/s

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jeff-Kesselman · Jun 05, 2014 at 01:53 AM

There is no one newer to this, sorry.

This is like asking "should I always hold the screwdriver in my left or my right hand?"

Struct is a tool, one of many that you can use to structure your code.

The one meta-rule is that it is always a good practice to separate interface (API) from implementation (code details.)

There are many ways to do that and which re best really depends on the situation.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LucasScoppio · Jun 05, 2014 at 02:06 AM 0
Share

So there is no kind of thing as a safer implementation, or more efficient? Less error prone, etc?

As separating API from the implementation, thans, I'm actually doing it for the first time. I'm somewhat usued to microcontrollers, where the stack were limited to just 9 calls and very limited memory for basically anything, so program$$anonymous$$g for PC and smartphones is very new to me.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Transform var between scripts 2 Answers

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Variable declaration. Public vs indirect public? 3 Answers

Random selection 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges