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This question was closed Jul 30, 2013 at 06:24 AM by Eric5h5 for the following reason:

Duplicate Question

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0
Question by NickP_2 · Jul 30, 2013 at 06:23 AM · randomgenerationworldminecraftseed

Generate minecraft alike terrain

When I create a 3D space of cubes, unity gets stuck on starting because of the hard process. I was wondering how games like minecraft or ace of spades, make their games so smooth while generating thousands and thousands of blocks.

An example of code to spawn some blocks:

 for(int x = 0; x < 10; x++)
         {
             for(int z = 0; z < 10; z++)
             {
                 for(int y = 0; y < 10; y++)
                 {
                     position = new Vector3(x, y, z);
                     Block.PlaceAt(position);
                 }
             }
         }

As you can see, this generates 1000 cubes, but can't handle this process. How is this done properly? Do you know any guides/links for this?

Thanks

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avatar image Eric5h5 · Jul 30, 2013 at 06:25 AM 2
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This question has been asked and answered many times. Short answer: you can't instantiate so many game objects, you have to create chunks using the $$anonymous$$esh class. A simple search will turn up much more detailed information.

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