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Question by
Philaroni · May 08, 2013 at 05:01 PM ·
c#shaderparticle systememitter
Particle System not rendering at times
I am trying to use a particle system to act as a boat wake. For some reason when the boat turns or moves the particles just stop rendering, but if I move the camera under the boat they render just fine and do so all the time. I'll be updating this soon with a video to show what the issue is.
Also I am using the particle additive shader and I have it edited to add a Offset of 1,1 since at first I thought it was a Z-fighting issue.
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