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Question by Ekta-Mehta-D · Nov 22, 2013 at 09:17 AM · camerafollow3rd person camera

Make Camera follow to Object(3rd person Camera)

Hello everyone,

I have 3d scene in that i have one sphere(Ball) object which is rolling on the floor.

Now i want my camera to follow this sphere. I have tried different script but not able to get the expected result.

The script i have attached to the ball is here:

function Start () {}

 function Update () {
     FixedUpdate();
 }

 function FixedUpdate () {
     rigidbody.AddTorque (Vector3.right * 10);
 }

Camera Script :

 public var target : GameObject;
 
 public function LateUpdate(){
     transform.LookAt( target.transform );
     
 }

with this script , it is just looking towards my ball. But how to make my my camera to follow this sphere?

Thanks for your help and support..

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Answer by Moor · Nov 22, 2013 at 09:27 AM

hi Ekta Mehta D. , just child the camera into sphere (ball)

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avatar image Ekta-Mehta-D · Nov 23, 2013 at 04:29 AM 0
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But my sphere is rolling on the floor, so if i make camera child then it is also rotating with sphere. which i dont want.

avatar image Moor · Nov 23, 2013 at 04:34 AM 0
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 take an empty game object add moving script to it,
 and add both camera and ball in it, and now add rotating script to ball
avatar image Moor · Nov 23, 2013 at 04:37 AM 0
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other way:

 var dist:Vector3=Vector3(0,2,2);
       public function LateUpdate(){
         transform.LookAt( target.transform );
     //dist is a distance between ball and camera as ur wish
          transform.position=traget.position-dist;
         }
avatar image Ekta-Mehta-D · Nov 23, 2013 at 06:32 AM 0
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Hmm i have written logic similar to this. thanks sir for helping me..

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