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french accent and dynamic fonts
Hi,
I have to build a game with gui forms with export on iPhone, Android, and Flash 11
unfortunaly, the forms are localized in various languages including french, spanish which requires usage of latin accent.
If I use dynamic font , size of texts are correct on all plateforms, but accents are dropped from text , and if I use unicode font, accent are present but font size is inaccurate on mobile plateforms.
Any suggestions ?
Comment
Hi, I'm facing the same problem. How did you get unicode fonts in Unity ? That would be a start.. Thanks
Answer by hvilela · Oct 20, 2012 at 04:32 PM
My suggestion is to not use Unity GUI. It increases draw calls and will face problems like the ones you described. Insted, try EZGUI or NGUI. I hope it helps.