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Procedural model turns black up close
I'm making a procedural quad-tree style LOD planet, where the closer you get to it, the more detail is loaded. My problem is that when my camera gets close enough to load at or past a certain level of detail, the triangles of that level turn black. It doesn't seem to be a problem with the normals, or the facing of the triangles. I've never seen this before, I am entirely stuck as to what the problem is. Maybe it's a problem with the size of the triangles?
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