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Is it bad to Import a Level from 3DS Max into Unity?
I have a level designer modeling our game's levels in 3DS Max. I notice the trees are showing up as several different models in his exported FBX file in Unity. Is this bad for performance; is Unity treating each tree as a separate mesh, even though they're all identical to each other? Or is Unity smart enough to acknowledge they're the same mesh and optimize for that?
Should we be creating our levels a different way — from inside Unity for example?
Answer by DaveA · Jul 21, 2013 at 06:12 PM
It is best to create individual models in Max and then assemble the scene in Unity, that's what it's for. IMHO.
Answer by Yofurioso · Mar 18, 2014 at 12:55 PM
I'm not sure if it helps but, in my experience, I've found that having multiple instances of a single mesh increases the draw calls drastically; if the entire level was made in 3dsMax and you just import one single file then you may want to merge as much objects as you can.
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