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Question by GraviterX · Jun 04, 2014 at 01:55 AM · javascriptguitexturedoorhand

Door Problem

Hi all! I have this simple door script:

 var AudioFile : AudioClip;
 
 function OnTriggerStay (other : Collider) {
         if (Input.GetButtonDown("Fire1")){
             animation.Play("open");
             audio.clip = AudioFile;
             audio.Play();
     }
 }

I want to add a GUI texture so that a hand texture appears when in the trigger. I have no clue how to do this. Can anyone link tutorials or code? Thanks!

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avatar image Lo0NuhtiK · Jun 04, 2014 at 02:21 AM 0
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http://bit.ly/ux$$anonymous$$A6H

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Answer by CrimsonIndustry · Jun 04, 2014 at 05:44 AM

You'll want to use the OnMouseEnter() and OnMouseExit() methods. When you mouseover the gameobject that is your trigger, it is called. C# usage:

 using UnityEngine;
 using System.Collections;
 
 public class ScriptName : MonoBehaviour {
 
     void OnMouseEnter(){
         Debug.Log("Enter");
     }
     void OnMouseExit(){
         Debug.Log("Exit");
     }
 }

If I understand correctly, this is what you want.

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avatar image CrimsonIndustry · Jun 09, 2014 at 06:35 AM 0
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If this answer works, please mark it as accepted. If not, please explain what else you need.

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