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Question by scipiothegreat · Aug 07, 2013 at 12:07 AM · loopbackgroundthreads

Limit rate that background thread works at

I have a thread that is created when a certain class is instantiated and contains a while loop. How can I make it so that the loop runs, at most, once per frame?

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Answer by Joshua4missions · Aug 07, 2013 at 12:22 AM

At the end of your while loop add:

yield return; Or, if your loop already returns something, add "yield" before the return statement.

This will only allow the code to run up to once per frame.

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avatar image robertbu · Aug 07, 2013 at 12:24 AM 0
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I think he is talking about .NET threads, not Unity Coroutines.

avatar image Eric5h5 · Aug 07, 2013 at 12:40 AM 0
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Although if it's only running once per frame, it would probably be a good idea to use coroutines ins$$anonymous$$d of threads.

avatar image scipiothegreat · Aug 07, 2013 at 08:59 PM 0
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It's a .Net thread because it processes a lot of data when that data is marked on a queue. I can't use a coroutine because that runs on the main thread and would slow it down.

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