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Question by eco_bach · Sep 20, 2014 at 10:20 PM · uitextdynamic

novice: dynamically load xml or text and populate textfield (quiz style game)

Can anyone point me to a simple demo that dynamically loads a text file and populates several textfields in the UI? I'm building a quiz style game and don't want to 'bake in' all the questions.

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Answer by Louis Watson · Sep 21, 2014 at 05:24 AM

Ok I was bored and this is what I came up with:

Consider the following xml:

 <?xml version="1.0" ?>
 <Item>
     <Name>Sample</Name>
     <Description>Sample Description</Description>
 </Item>

Then attach the following script to a canvas element or group that contains text fields named "Name" and "Description":

 using UnityEngine;
 using UnityEngine.UI;
 
 using System.Collections.Generic;
 using System.Xml;
 
 public class Binder : MonoBehaviour
 {
     public TextAsset Text_Asset;
 
     void OnEnable()
     {
         if (Text_Asset == null) throw new System.Exception("Text_Asset not defined on Binder Script!");
 
         XmlDocument xd = new XmlDocument();
         xd.LoadXml(Text_Asset.text);
 
         if (xd.DocumentElement.HasChildNodes)
         {
             Dictionary<string, Text> textComponents = new Dictionary<string,Text>(2);
             Text[] t = gameObject.GetComponentsInChildren<Text>();
 
             foreach (Text itm in t) 
                 textComponents.Add(itm.name, itm);
 
             foreach (XmlNode node in xd.DocumentElement.ChildNodes)
             {
                 if (textComponents.ContainsKey(node.Name))
                     textComponents[node.Name].text = node.InnerText;
             }
         }
     }
 }


Drop the xml file from the project window on to the Text_Asset field in the inspector for the script instance.

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