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OpenGL 2.0 or 3.0 for newer iOS
Hello.
I am releasing a game for iOS. I have tested the game on iPad Mini, iPad 3 / 4 iPhone 5 and the game runs well.
Anyway i have send the game to a tester with iPad Air and he said that the game crashes constantly..
There are atlas textures which are 4k. I was wondering... If i target iOS 7.1 shoud i release with OpenGL 2.0 or 3.0? Or maybe i shoud leave it to Automatic??
If i release to 3.0 is the game going to run well on iPad 3, 4?
Thanks
You might just have to poke Google for the answer to this one. Let's be honest, if I were to help you that's all I'd be doing.
Actually i never ask a question, before digging in Google.
Apple says, that iPad Air / 2 support Open GL 2.0, so that is not the problem?
If you need to ask, then you probably don't need OpenGL ES 3. And if you want to target 7.1 then you'll need 2.0 as i think 3 was introduced with 8 (and the GPUs that go with iphone 5s). The gpus in an iphone 4,4s,5,5c only support opengl es 2.0. 5S and 6 support 3.
EDIT: if you did find an official document that clearly states that they can't handle more than 2, why ask? :P
$$anonymous$$y question was more like, coud the game crash on iPad Air if it's targeting OpenGL 2.0. Doesn't make sence, if it runs well on iPad 4, to crash on iPad Air.
That is odd. If you were forcing open gl 3 on ipad 4, then it wouldn't support it. But Air should support it as it using PowerVR6 series chipset.
So Air should be fine with 2.0.
Btw, i had an issue with a build i made, supporting iOS7. It crashed on an iphone 4s but not on an ipad ... that i don't remember its generation.
But it run fine on both once i selected ios 8 as the target platform from unity.
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