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Question by Brandon 8 · Jan 12, 2011 at 05:35 PM · errorbce0019

Script Not Working?

I added this script to my character:

function OnControllerColliderHit(hit : ControllerColliderHit)
{
    if (hit.collider.name == "Exit_Flag")
    {
        Application.LoadLevel(Application.currentLevel + 1);
    }
}

so when i hit a flag i made named Exit_Flag it would go to the next level because Statement was nice enough to make it for me.

When i try to test the game i get this error:

Assets/Change Level.js(5,43): BCE0019: 'currentLevel' is not a member of 'UnityEngine.Application'.

Anyone know a fix?

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avatar image Statement · Jan 12, 2011 at 05:44 PM 0
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It's better you keep follow ups as comments in the main question/answers as it would become much easier finding responses. The link to the answer is http://answers.unity3d.com/questions/36182/how-do-i-exit-level/36183#36183 and the code has been corrected.

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Answer by FLASHDENMARK · Jan 12, 2011 at 05:44 PM

I dont know if you can type it the way you did (Application.currentLevel +1), mabye. Try typing the name of your scene instead. if your next level is called MenuScene, then type:

if(some event has happend) { Application.LoadLevel(MenuScene); }

or

if(some event has happend) { Application.LoadLevel("MenuScene"); }

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avatar image Statement · Jan 12, 2011 at 05:52 PM 0
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It works as long as your levels are in linear order, such that level 2 comes after level 1.

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Answer by Statement · Jan 12, 2011 at 05:46 PM

Application.currentLevel should be Application.loadedLevel.
Sorry for the mistake!

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