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Question by lev258 · Jun 03, 2014 at 11:27 AM · assettreemaplevel-editorloadassetatpath

Load gameobjects in-game

Hello. I would like to know, how to make the models (paint texture, trees, grass, ...) show up in a list in an in-game editor to choose from and then be able to place and position them on the map. Most important part, how to load/add them (I probably can manage the list and placing). Maybe it would be also good to see the borders (or mesh) of the object on the cursor when picking one model so placing can be more precise. It will be for an in-game map editor. Thanks.

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Answer by Berenger · Jun 03, 2014 at 12:14 PM

To load an object, if you don't mind having them in your exe/.unity3d/etc, use Resources.Load. If you'd rather download them at runtime, use the WWW class.

To outline then, take a look there (there proabably is other ways) : http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse

Finally, the drag and drop from your UI, well there isn't any magic trick but you'll have to deal with mouse down and mouse up events.

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avatar image lev258 · Jun 04, 2014 at 06:45 AM 0
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As I know, Resources.Load only works inside a Resources directory. Is there a way to give a path on the disk anywhere?

avatar image HarshadK · Jun 04, 2014 at 06:47 AM 0
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You can use AssetBundles

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