- Home /
Question by
Bduinat · May 29, 2020 at 10:06 PM ·
triggersoundaudiosourceoculus
I've got strange sound distorsion when I trigger a sound
I've got a scene for Oculus Quest, there is ambiant sound (Wind for exemple) that works well. When I add a second audio source of a wolf played in loop, this sounds works as well, But if I define a local sound (sphere with Collider), audio source as a component, and this script attached:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundTrigger : MonoBehaviour
{
public AudioSource source;
void Start()
{ source = GetComponent<AudioSource>(); }
private void OnTriggerEnter()
{source.Play(); }
}
The sound played is really distorded (feels like lagg, or slow down) I tried severals parameters like Compressed in Memory/Decompress on Load, etc without succes. Any idea on what could be the problem ?
Comment